The minimum-path algorithm finds an optimal path connecting a starting vertex with each vertex in a directed graph. A more general problem deals with a connected undirected graph. We want to find an acyclic set of edges that connect all of the vertices in the graph with the smallest total weight. Let E be the set of edges in the graph and T be the acyclic subset of E. Because T is acyclic and connects (spans) all the vertices, it forms a tree called the minimum spanning tree. The concept has important applications. A network connects hubs in a system. The minimum spanning tree links all of the nodes in the system with the least amount of cable. There are a variety of minimum-spanning-tree algorithms. One is Prim's algorithm, which builds the tree vertex by vertex. At each stage, the algorithm adds a new vertex and an edge that connects the new vertex with the ones already in the tree.
Prim's Algorithm :
Prim's algorithm creates a minimum spanning tree for a weighted undirected graph that is connected. The mechanics are very similar to the Dijkstra minimum-path algorithm. The iterative process begins with any starting vertex and maintains two variables minSpanTreeSize and minSpanTreeWeight, which have initial value 0. Each step adds a new vertex to the spanning tree. The process terminates when all of the vertices added to the tree. Adding a vertex also involves adding the edge of minimal weight that connects the vertex to those already in the minimal spanning tree. The weight of the edge updates the variable minSpanTreeWeight.
Let us look at the algorithm for the graph in below figure with A selected as the first vertex in the spanning tree :
We implement Prim's algorithm by using a priority queue of MinInfo objects, much as we do in the Dijkstra minimum-path algorithm. An iterative step inserts an element into the priority queue when there is an edge e(v,w), v is a vertex already in the minimum spanning tree, w is a vertex not in the tree, and adding the edge provides a smaller weight that the weight from any previously discovered edge what will connect a vertex to the spanning tree. The endV field of a MinInfo object is w, and thepathWeight field is the weight of the edge. We also use the vertex color, data and parent reference properties :
color :
data :
parent :
The following details the setup for the algorithm and the iterative steps. We include a display of MinInfo objects in the priority queue and the status of the color and parentfields for each vertex.
Setup :
Step1 :
Step2 :
Step3 :
Step4 :
Note that, in Step3, vertex C appears twice in the priority queue. Initially, it enters the queue as a neighbor of A, in which edge (A,C) has weight 12. Once D is in the spanning tree, we look at its neighbors and find a better edge, (D,C), with weight 7. In this step, we pop MinInfo(C,7) and put C into the spanning tree (color it BLACK). In a larger example, a subsequent step may delete MinInfo(C,12) from the priority queue, but C would already be in the spanning tree (BLACK), so we would take no action, because we cannot connect C a second time with weight 12.
Implementing the minSpanTree() Method :
In the minSpanTree() method, we are interested in taking a graph as an argument and deriving both a minimum spanning tree and its total weight. We do this by using a signature with two graph references as arguments and in integer return value. The first argument is the original graph and the second argument is the minimum spanning tree that is created by the method. The return value is the total weight. The following is the implementation of method minSpanTree() :
- Running Time Analysis
Prim's algorithm is just a variation of Dijkstra's algorithm, so its running time is O(V + E log2 V).
Supplement :
* [ 資料結構 小學堂 ] 圖形結構 : 擴張樹
* [ 資料結構 小學堂 ] 圖形結構 : 擴張樹 - 求最小成本擴張樹 (Kruskal 演算法)
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